Monday, May 23, 2016

Friday, May 6, 2016

Artificial Intelligence

There's a simple AI in the game now. Getting around to actually code this bit took me far longer than I thought it would. Not because of it's difficulty but because recently I've been working like crazy on other stuff. I'll make a playable prototype available soon!

Tuesday, May 3, 2016

Rewrite!

Ah well, sometimes you need to do a good ground work that saves up time on later date. Right now I am writing enemy controllers again to make more sense out of them.

Sunday, April 24, 2016

Basic Prototype For Combat Almost Done

The basic prototype that will allow people to test out combat is almost done. Now is the hardest part of making the first enemy AI pieces and basic controllers for all the typical enemy actions. Exciting times ahead!

Wednesday, April 20, 2016

Animations Animations!

Phew, now that was something I knew I would have to do eventually so I thought earlier I do it the better. Game now has a basic humanoid character with run, walk, idle and hit animations and direction/graphics get updated accordingly.

The great part about making animations like this is that now every single character I make for the game can use these animations and if there's something wrong or to improve with the animation I can always iterate on a single file and update the animation for entire game. Adding different characters that can act within the game is just simple as adding another skin for already existing animation data. Gotta love Spine!


Sunday, April 17, 2016

Progress report

Next up: first serious attempt at main character animations. I like to do this as early as possible since they are the animations player will see the most in the game and might also benefit from being iterated (if needed) throughout whole game's creation process. I also feel that it's essential for game's feel to pair mechanics and animations well together and earlier I get the animation stuff involved into the process the better. Here's some armor design I've been playing around with:  

Different armor styles

Thursday, April 14, 2016

Progress Report

Oh boy, a lot of code cleaning and class redefining to make the project more manageable in future. Also this is just in: c-c-combo system! That's right now instead of single jab you can do three attacks in row each more powerful than one that preceded it, but only if you hit buttons in chain fast enough. Next up: first enemy you can fight! Hurrah.