Phew, now that was something I knew I would have to do eventually so I thought earlier I do it the better. Game now has a basic humanoid character with run, walk, idle and hit animations and direction/graphics get updated accordingly.
The great part about making animations like this is that now every single character I make for the game can use these animations and if there's something wrong or to improve with the animation I can always iterate on a single file and update the animation for entire game. Adding different characters that can act within the game is just simple as adding another skin for already existing animation data. Gotta love Spine!