Building the basic systems around game idea continues. Yesterday I completed overheat mechanic (using abilities will add to heat) that will now hurt player if heat is 100% and will continue so in increasing matter the further you take your combat. I also added a juicy effect of moderate screen flash when you take damage. Player can now also move in and out of buildings and AR elements have Spine animations for hiding/revealing them.
No new graphical content for now, but coding the game play elements take priority for now.