Like usual the journey starts with a travelling plan. You might not end where you planned, but you need a direction. Here's my plan:
- Cyberpunk influenced setting
- World structure influenced by Zelda 3
- Brawler influenced game play
- Pixel art and high end animation combined
I am a firm believer of early prototyping and an iterative process, so today I'll start a work on some of the fundamental systems.
My short term goal: Unity script for taking damage