Ugh, such a simple mistake can hinder everything so easily. Glad that's fixed!
Completed tasks:
* Fix the combat animation reset problem
Next up:
* Expand health system and clean up the code
* Augmented reality system (requires a lot of tests, how dynamic/code controlled I can make it? Is Spine best for the animation? Is hide and show based on player position possible to make light enough without compromising performance)
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